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Griff
Ryujinx
Tags
Tags give the ability to mark specific points in history as being important
1.1.1017
d6bc0de7
·
use compiled bidning for localizations (#5684)
·
Sep 18, 2023
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1.1.1016
9f26fd36
·
remove some usages of reflection binding (#5686)
·
Sep 18, 2023
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1.1.1015
88df636c
·
Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capability (#5683)
·
Sep 16, 2023
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1.1.1014
7ccff037
·
Fix some Vulkan validation errors (mostly related to barriers) (#5603)
·
Sep 14, 2023
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1.1.1013
a7459133
·
Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)
·
Sep 14, 2023
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1.1.1012
e6700b31
·
lbl: Migrate service to Horizon (#5628)
·
Sep 14, 2023
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1.1.1011
e2cfe6fe
·
Fix shader GlobalToStorage pass when base address comes from local or shared memory (#5668)
·
Sep 11, 2023
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1.1.1010
210f4754
·
Replacing 'Assembly.GetExecutingAssembly()' with 'Type.Assembly' (#5545)
·
Sep 07, 2023
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1.1.1009
ddb64938
·
Delete ResourceAccess (#5626)
·
Sep 05, 2023
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1.1.1008
f631933e
·
Add macOS Headless release workflow (#5272)
·
Sep 05, 2023
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1.1.1007
5ff6ea6d
·
Fix ShaderTools GpuAcessor default values (#5646)
·
Sep 05, 2023
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1.1.1006
c2d9c695
·
Fix layer size for 3D textures with NPOT depth (#5640)
·
Sep 04, 2023
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1.1.1005
93cd3278
·
Vulkan: Device Local and higher invocation count for buffer conversions (#5623)
·
Sep 02, 2023
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1.1.1004
12cbacff
·
Fix numeric SWKB validation (#5627)
·
Sep 01, 2023
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1.1.1003
437c78e1
·
opus: Implement GetWorkBufferSizeExEx and GetWorkBufferSizeForMultiStreamExEx (#5624)
·
Aug 30, 2023
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1.1.1002
f09bba82
·
Geometry shader emulation for macOS (#5551)
·
Aug 29, 2023
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1.1.1001
93d78f9a
·
Add SmallChange properties to the rest of the sliders (fixes keyboard input). (#5621)
·
Aug 29, 2023
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1.1.1000
cd7b52f9
·
Vulkan: Fix MoltenVK flickering (#5612)
·
Aug 23, 2023
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1.1.999
7f96dbc0
·
Fix invalid audio renderer buffer size when end offset < start offset (#5588)
·
Aug 20, 2023
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1.1.998
3e5c2113
·
Fix debug assert on services without pointer buffer (#5599)
·
Aug 19, 2023
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